Big


Name: B ig



Sex: Male

Today's Date:
Oct 15, 2024 - 3:28 am

Viewing last 5 entries.

Viewed 101206 times.

Add a Comment

Return to Web Site.

Recent Entries

Last 5 Entries

ALL Entries

Subscribe to RSS Feed



Archives
April 2009
SunMonTueWedThuFriSat
 1234
567891011
12131415161718
19202122232425
2627282930 




Home

Forums

Downloads

Patches

Donations

Online Store

Hall of Fame

Gallery

Server List

About Profiles

About the Game

Contact Us



LOGIN

Login

Forgot Password

Create A New Profile



Favorite Links


Hosted By
Hosted by OZNet

 
  Title: Review of...
Apr 16, 2009 - 3:09 pm
Posted By: Big

my time on the main server with the new features.

The new feature is the new comm., which can be traded.
Slaves, entertainment software,..., shiphulls. in other words many new trading product. Good thinking, PJ. this might expand the trading phase in the game.

The basic idea with adding new comm. should be that players should be temped to trade those. Each comm. should have a "good side" and a "bad side". f.ex. high benefit but hard to find.

The new comm. is a bunch of low benefits. The only one worth trading was the shiphull, which demanded a hull with 1.8M holds per shiphull-unit. There is no ship-hull ports and the only planets who produced these shiphulls was auto-created. In other words you couldn't create a planets producing shiphulls. So you should be extremly lucky to find a planet created by the system. But when you do there is plenty of ports where you can sell the shiphulls. then if you got a hull on your ship which can carry those shiphulls you can make many trillions faster than the best boosting planets can.


to be continued...


Entry Edited 1 time - Edited on Apr 20, 2009 - 1:08 am




© 2003-2004 by the Alien Assault Traders developers. All rights reserved.