Big


Name: B ig



Sex: Male

Today's Date:
Sep 9, 2010 - 8:54 am

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  Title: Holiday sneak-in
Aug 15, 2010 - 6:15 pm
Posted By: Big

It is just after midnight (local time) and the rain is poring down outside. Bad timing of my summer vacation.
Just took a look at the main. There is still some of the big guns in the game. I hope I get some time to shake things up a bit. A bit difficult to get the nedded time with a kid aged 4 all the time (it feels like all the time) asking "Dad, what are you doing?" or "Dad, help me with this game".
He has become one of the fastest "Hidden objects"-player I know. He is playing those game serval hours per day. I actually caugt him in playing the same game on two laptops at the same time. One mouse in the left hand and one in the right.
That made me ask myself "Am I at the computer too much", since children are copycats...

Soon it might be time for a AAT-introduction to him

Over and sneak-out.

C ya around in the galaxies

/Big aka Alex


Entry Edited 1 time - Edited on Aug 15, 2010 - 6:17 pm


  Title: Happy New year
Jan 2, 2010 - 3:18 am
Posted By: Big

I have been away from AAT for some time now, BUT after testing other turnbased games with nice layouts and millions of players I always returns to AAT where I started playing web-games.

So this rusty old AAT-maddog will appear in AAT-games in this year. Hopefully I can spend the same amount of time like I used to.

So to All AAT-dogs... C ya out there in the galaxy.

Remeber that ya can get rusty man out of the maddog, but ya can't get the maddog out of the rusty man.

In other words my trigger-finger might be rusty right now, but it will not be long b4 I should be hold in a long arms distance or else...

Happy hunting AAT-year to all


  Title: Review of...
Apr 16, 2009 - 3:09 pm
Posted By: Big

my time on the main server with the new features.

The new feature is the new comm., which can be traded.
Slaves, entertainment software,..., shiphulls. in other words many new trading product. Good thinking, PJ. this might expand the trading phase in the game.

The basic idea with adding new comm. should be that players should be temped to trade those. Each comm. should have a "good side" and a "bad side". f.ex. high benefit but hard to find.

The new comm. is a bunch of low benefits. The only one worth trading was the shiphull, which demanded a hull with 1.8M holds per shiphull-unit. There is no ship-hull ports and the only planets who produced these shiphulls was auto-created. In other words you couldn't create a planets producing shiphulls. So you should be extremly lucky to find a planet created by the system. But when you do there is plenty of ports where you can sell the shiphulls. then if you got a hull on your ship which can carry those shiphulls you can make many trillions faster than the best boosting planets can.


to be continued...


Entry Edited 1 time - Edited on Apr 20, 2009 - 1:08 am


  Title: War
Apr 13, 2009 - 9:51 pm
Posted By: Big

is the title of a Frankie Goes to Hollywood song.

a frase of this song comes to my mind when thinking of the new comm.

especially the lines:

"...What is it good for?"
"Absolutely nothing!"


The only one which seems be be worth trading there is no port selling that. So you have to make a planet which produce it. The chance for getting a planet like that is close to zero. So you have to be lucky finding a planet created by the game.




  Title: Rank
Mar 30, 2009 - 2:25 am
Posted By: Big

I have always wondered about the Rank in the ranking. What is the point if the rank only is a range of points. I believe that the rank should reflect the actions the player has done so far, meaning a formula containing more parameters than just the score in points. The formula should contain beside the score kills, deaths(whacked ships), lost ship (Captured by ohers) planets captured, planets lost, planets build, planets destroyed and the amount of turns used. I wanted in that formula to substract the amount credits transfered(from other player) from the score basic (networth).

Each parameter should have a procentage weight in the formula, so for an example could be:
the calculated scores contribution for the rank formula be 20%,
kills 10%,
whacked ships(deaths) 10%,
lost ships 10%,
captured planets 10%,
lost planets 10%
build planets 10%
destroyed planets 5%
turns used 15%

How to calculate parameters number to a formula "unit" I am not sure of, but I guess PJ or TH pretty fast can come up with a suggestion, since most of it is like a combination of experience and eff.rate.

Entry Edited 3 times - Edited on Mar 30, 2009 - 2:28 am




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